Artefact 6 cont....
I carried out this artefact by looking into three main sectors (games, architectural visuals and TV/movies). I believed that these main sectors would be the most likely to want to replicate realistic environments through the use of 3D modelling. I gathered images that I felt worked successfully at creating realistic environment or that were able to demonstrate the common issue throughout different sector. I also looked at how from my findings I could further enhance these pieces of work to add to the realism of it.
My analysis of these pieces showed that game environments were the least realistic in terms of texturing, there was less emphasis on details and more focus on the actual game play and the movement of characters, there were many ways in which I suggested to improve the overall realism of the games as I felt that it would better engage the players. With TV/movie and architectural visuals there was a higher focus on modelling, lighting and texturing. However I felt that texturing was usually a common factor that needed to be more realistic in architectural design as the details in materials were not always convincing enough to be realistic.
Labels: PRP

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