back to artefact 5

Just realised I did't put pictures of my 5th artefact up so here they are......Labels: PRP

Just realised I did't put pictures of my 5th artefact up so here they are......Labels: PRP
I carried out this artefact by looking into three main sectors (games, architectural visuals and TV/movies). I believed that these main sectors would be the most likely to want to replicate realistic environments through the use of 3D modelling. I gathered images that I felt worked successfully at creating realistic environment or that were able to demonstrate the common issue throughout different sector. I also looked at how from my findings I could further enhance these pieces of work to add to the realism of it.
My analysis of these pieces showed that game environments were the least realistic in terms of texturing, there was less emphasis on details and more focus on the actual game play and the movement of characters, there were many ways in which I suggested to improve the overall realism of the games as I felt that it would better engage the players. With TV/movie and architectural visuals there was a higher focus on modelling, lighting and texturing. However I felt that texturing was usually a common factor that needed to be more realistic in architectural design as the details in materials were not always convincing enough to be realistic.
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I was quite stuck on what to do for my 6th artefact until Jools suggested that I look at existing pieces of work that used virtual environments and see how they tried to make them photo-realistic and possible have suggestions that could further enhance them.
So I decided to analyse how the knowledge acquired from my previous artefacts would help further enhance some of the existing work created by multimedia practitioners. Also it was to go on to look at common factors that seemed to be the main focus within each sector and whether my key findings correlated with the methods used in existing pieces of work by industry professionals.
I felt that this worked well as my final artefact due to the fact that it helped me come up with a overall conclusion and see if the knowledge I gained from the artefacts was put into practice already. It also helped me identify other aspects that I had not considered while doing my actual research document and showed how the research question should have been different.
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In my fifth artefact I decided to look at familiarity of structure and surroundings. This was a key aspect that appeared in research document. It was based on the theory that people believe something to be real by cross referencing it with prior knowledge from media and personal experience.
To test the idea of how familiarity of structures and surrounding effects people’s perception on reality, I created a level in Unreal Editor. I made a level of a derelict building and added five objects at random which included architectural features as well. The reasoning behind me choosing this environment was due to the fact that most people already have a preconception of how a derelict building should appear based on prior knowledge and therefore would be able to pick out features that do not fit in with their ideal of the place.
Labels: PRP

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For my 4th artefact I have decided to look into motion catching. I wanted to look at the aspect of how this can make the experience within a environment more realistic and how interaction helps with peoples perception of the virtual world. I was told Dan Norbury was using this technique for his artefacts and he has kindly said I can go and see how the basics of it works and video the process.
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Following my 2nd artefact I decided to use what I found out about how to incorporate 3D object into a video footage and add sound to it. The idea behind this artefact was to test if adding sound to a clip made any difference to the views perception. The test was to be carried out by the having two groups of 4s and few individuals to either view the clips with or without sound. There was only one out of the 5 clips that had a 3D object and the aim was to see if they could pick out which one it was. By seeing the difference in their response times and answers I would be able to see if sound helps add to peoples perception on reality.
Labels: PRP